Display: Switch between three different display types and turn GvG Annotations on or off. Zoom: Drag the mouse to zoom into specific areas. Menu: At the top right you will find a menu to download or view the data. Legend: By clicking on the individual items in the legend you can show or hide them. When the rewards are selected, a sub-menu opens

Whoever wants to forge an empire must fight. In Forge of Empires, the military plays an important role. You can use your units to attack other players or conquer provinces on the Continent map. To go into battle, you first need units. You put these into slots in your military buildings. In your Army Management you can manage the units and add

Here is my list. Bronze Age: Warrior Iron Age: Archer EMA: Armored Infantry or Mercenary HMA: Crossbow LMA: Honestly, this era to balanced. No one unit dominates. CA: Grenadier or Ranger IindA: Howitzer or Jaeger Infantry PE: Conscript, except against snipers. For those, armored car. ME
\n \nforge of empires army calculator
The above poster recommends Zeus, Aachen, CdM and Terracotta Army all at level 61. TA from level 59-61 gives 1% ATK and DEF for both attacking and defending armies. If you, like most players, don't care about city defence, then you get the same bonus from two levels on the other three buildings. TA level 59-61 costs 1190 forge points with 1.9 Indeed. this was warned about in Jupiter age it already reached a point where 35% keen eye was equivalent to / nerfing AO's critical hit ability, at level 100 AO gives something close around 33% but only against troops of the same age, keen eye ability essentially lets all the space age troops have an AO bonus built in against troops of any age without spending all that time and space on a GB. Military Basic Training. One of the fundamental aspects of this game is establishing and maintaining a viable military force. Not only is the military necessary to defend your city against Looters, but also to conquer new Provinces, to take part in GvG Combat and Guild Expeditions (at Iron Age, or above), and to fulfill Advisor and Event Tasks.

At least that's what you can understand about the numbers of units in battle, logically speaking. Well then you understand wrong On a few counts. 1) 100 attack against 50 defense does 6-8 damage not 5. 2) Attack and Defense are not damage and hitpoints.

Attack Boost of 1000% to 1500%. I read somewhere that some people have got Attack Boost of 1000 to 1500%. How do one go about doing that? The 4 GB for attack boost at level 80 should give a boost of 65+65+65+55 [approx] = 250%. Travern and Inventory - lets say 50%. Event Building Special Building. Lets assume, there 25 of them giving 10% each I’m currently almost at 378% attack and 364% defence while attacking With no boosts. From where I am sitting you are doing just fine, there is no figure that is correct, the more the better! Most players prefer attack but I would say defence of an attacking army is almost equally important. However, It's not worth using space for defence of
To the issue you raise there are several approaches: 1- build more barracks/units (as the previous poster suggested) 2- improve the fighting strategy and suffer less damages. 2.1- use diamonds to heal. 3- come to peace with the fact that this is a "not-too-fast-pace" game. 4- find another game with more time-intense PvP feature.
Apr 16, 2018. #12. Orius Maximus said: Yes, you should get rid of old military buildings. The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. The key to fighting on multiple towers is to acquire lots of unattached units. Paired with a couple of seed units (typically one or two of your standard military units or a champion of your era) they make for a formidable attacking army because of their special ability: Secret Identity. Secret Identity reads as follows: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit As is with most things in this game, balance is necessary. While fighters provide some awesome force and aggression, those who farm troops and provide DAs provide the defense and back-up that fighters need to keep going. One simply cannot exist without the other. The DA is what another guild trying to steal the sector is going to have to face In a 2 wave battle it is best to protect your 2 main units so they go into the 2nd wave unharmed, with (hopefully) enough rogues to be able to counter the enemies 2nd army. Sun Tzu said: Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will

You can access this mode from the build menu in the bottom left hand corner of your Forge of Empires interface. Once “Build” is selected, at the top of your screen you will see the symbols for selling and moving buildings. Now, next to these two symbols appears the the reconstruction tool. Once you click on the reconstruction symbol, you

\n \n forge of empires army calculator

Benefits of The Statue of Zeus In Forge of Empires. This great building has one important advantage: Military Boost: Attack Bonus For The Attacking Army. To enable this attack bonus, this great building must be connected by a street to the city hall. As for all great buildings a single lane is sufficient.

DeletedUser. FS is great when timed, pretty much the same as most Boosting GBs. I have it, use it {timed}, like it. Each to their own of course so, a personal opinion. I have TA as well but it was K I built 1st, not solely because of ease of access to BPs and time taken to Trade up the Eras but, mostly because of size {which matters}, FS and FPs.
15-25% Attack for Attacking Army; 9-21% Defense for City Defense; Summerhold Manor Level 10: Sunhaven Palace. Size: 4x4 (road required) Happiness; 9-13 Forge Points; 40 Goods + 10 Prev. Age Goods; 3 Feast and Fables Selection Kit Fragments (100 Required) 20% 2FP Pack, 30% 5FP Pack, 50% 10FP Pack; 27-35% Attack for Attacking Army; 15-31% Attack
Terracotta Army level 9 → 10. Places. Default rewards. FP to put by the owner to secure the place. Rewards with rate. Number of FP already in. Spot/Snipe. % of investors bonus (arc bonus)
.